Play Black Hawk Down now and unlock all the achievements and kill as many enemies as you can to get more points that can put your name in the leaderboard! New Games Next in Newest Games. Next addition in Next in Play with friends Powered by Y8 Account.
Help us improve. Follow us. Register Log in. My Profile points. Log out. New Games Most Popular Games. Adjust game screen size. Game controls. Black Hawk Down , play times. It saves you time, and the medic's time who is trying their hardest to get to you. Coming from someone who used to snipe with 56k, I would sometimes aim 3 feet ahead and still manage a headshot.
It's all about timing. If someone is running straight at you, aim down some. If someone is running to the right or left of you, always aim a little in front of him or her. If someone is running away from you, aim higher than them.
Practice and you'll be great in no time" Armories. These building's are the only way to change your loadout if you join durring the middle of a game, or are just running around, looking for a place to change weapons. Watch out for satchel charges or Claymores lying around. The only way you can change your loadout is when a new map is loaded and at the beggining of a game, select your loadout.
Choose wisely, as the enemy could use your armory as a safe place and catch anyone who's off guard. No need for meds here, so change to either gunner, CQB, or sniper. Gunners are more commonly used in DM since they are strong, have big guns, and there are generally Halo type players in DM.
This is defiantly not Halo, you can still die easily being a gunner and shooting wildly everywhere. If you are in a shootout with another gunner, do things he normally would not expect.
Strafe right, then left, then jump, do crazy things to get the upperhand. Always watch your back too. So many players in the game means more chances someone is going to take you out. You might get frustrated when you get shot in the back 3 times in a row, but that's your fault. Stay out of the open, always turn around every now and then, and just be more stealthy. CQB's will also be a danger. Using grenades more often than they should, they can easily get on your nerves.
Don't let them. If you see a nader someone who always uses grenades instead of guns , come up close to him. He cant nade anywhere near him, so get up closer and then make your shot. If you are a CQB, use grenades for multiple enemies, but please, don't over use them. You can make a fair number of enemies that way and it kinda makes the game no fun. Anyway, up close, always use your knife for more points. Snipers are also a danger to watch out for.
Snipers can be anywhere, literally. These big maps are not for show. There are a million places to hide, and snipers will discover clever spots so they can kill undetected. Move randomly to avoid them. Even if your not being shot at, run side to side, strafing. This not only makes snipers hard to get a shot off, but anyone else that has you in their scopes. If you are a sniper in a DM, find a spot fast. You don't stand a chance against gunners in a firefight.
There are plenty of hiding spots, use your imagination. If you are a med, instead of killing people, you have to look out for your team. Sometimes, getting killed to save a gunner can be good, if that gunner suddenly spawns near a group of enemies, he can take them out easily, netting your team more points. Always think about how your team and others will benefit from what you do, instead of thinking solely about yourself. Killing enemies is fine too, but remember to always med a downed player and not forget about what class you are.
Everyone is familiar with this game type, but it is different in BHD. Your radar tells you where flags are, so there are no flags that are "hidden" or impossible to get too. Your class plays an important part in this game type. Gunners can capture flags, but they move the 2cd slowest when carrying one, so be careful of that.
Groups of gunners and CQB's should easily capture flags. Snipers usually defend their own flags. Sooner or later, the other team is going to grab your flags, and it's good to have Snipers defending them. CQB's will be the mainly flag grabbing. They run the fastest when carrying one. Finally, medics. Med's can grab flags, but they run so slowly, they are easy targets. Med's are better sticking with CQB's and healing them if they get shot and providing cover.
A tactic that really works well when capturing flags is getting together 2 CQB's, a Gunner or 2, a Medic, and maybe a Sniper covering them. Note to snipers, if your carrying a flag, and you go prone, we see you even better. If you kill someone who had the flag, run into it and you will have saved that flag returning it to it's original location. Don't take other peoples flags that someone on your team killed unless they die and cant save the flag. If you see someone running at the flag, it's theirs and you shouldn't worry about saving it.
One lone flag sits in the middle of 2 team spawn points. Get that flag, return it no matter what. Use the same tactic I mentioned above and you should be fine. Watch out for snipers covering the flag spawn a new one gets spawned as soon as someone scores.
The team with the most flags captured wins. Team who gets them all or more than the other team wins. Since medics cant carry satchel charges, not a lot like to play Base games. CQB's and Gunners really take advantage of the easy points. Plant a satchel charge next to the object that is marked in your teams color and blow it up to get points.
I never played many base games; any tricks or strategies would be appreciated. Again, any tricks or strategies you have come up with you can email me. Basically, there is a small circle portion usually in the middle of the map that your team must occupy for a set number of time called the KOTH zone.
It's usually always frantic; with one dominate teams holding down the fort, while the other comes up with plans to take over and reset the clock for the other team. You see, as long as one of your teammates is alive in the KOTH zone, your teams timer will remain going up. If all of you die, it's back to 0. A great strategy is the room-clearing tactic since the KOTH zone sometimes is set over a building sometimes.
Let someone throw a flash grenade into a room that is occupied by one or more enemies. Then, move in a kill everyone that's shooting blindly or you could throw in a couple frag grenades, whatever you want. Have a medic come in and heal those who are hit.
For wide-open terrains, use snipers to take control of the KOTH zone and other snipers in the area, and clear a way for other players on your team to occupy the zone. The nearer you are to the KOTH zone, the easier it will be for you to come up with ideas to take control of it. If the enemy takes the spawn point, take it back no matter what. This goes for all game types, PSP's are important, so make sure your team controls them.
These track your kills, deaths, medic saves, how many times you used a weapon, a bunch of stuff. A lot of people will be worried about stats, and that's understandable. Just try and keep your deaths and kills as equal as possible and you will be fine.
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