Spotty A. The graphics aren't all that hot, either. That said, the game still improves on its predecessor with a solid variety of missions that are actually fun to play through, though a little frustrating. Ultimately, it'll appeal more to someone who isn't particularly interested in constantly issuing dozens of commands or taking 10 minutes to walk five yards through a city.
Plus, the addition of splitscreen cooperative play ekes out a little extra longevity. Definitely worth a rental if you're craving some urban combat. No war unfolds exactly as planned, but it's Desert Storm It's improbably glitchy gameplay that guarantees this battle a place in the annals of martial mistakes.
While serving Uncle Sam, we saw spotlights shine through solid concrete, walls shoot, and enemies materialize from thin air. Who knows, perhaps it was all some kind of Iraqi psy-ops? In a game torn from yesterday's headlines, your squad of four troopers airdrops into mostly urban war zones to tackle three times as many Iraqis as in the original. Funny, but I didn't notice any boost in brainpower in the version I tried.
Games like these that are current with world affairs are quite rare, that's why it's a bit odd to see the GameCube version just coming out since Saddam Hussein has been captured and the war is effectively over. With the current events that have taken over the headlines, logical thinking would imply that Conflict: Desert Storm II would coincide with the events that just took place. Logical thinking can sometimes be a liar, however, because you're takin' over daddy Bush's war. Still, Conflict does a good job of finding its niche in a crowded tactical market, as it strikes a balance between tactical realism and arcade action.
Tactical strategy can definitely be enforced here since each of the four members of your task force has sharply unique abilities, but you can also opt for frantic, blood pumping action if you prefer ' both styles work here. Despite the versatile nature of the game, there are still some substantial problems.
The AI is decent, but just decent is a shortcoming in a tactical game like this. Your allies are usually competent, unlike enemies who can be easily mowed down, but since they arrive in masses, there's still a significant challenge.
One other disadvantage the system has is the inability to queue up commands in order to execute any kind of flowing plan of attack, and this is due in part to the lack of an in-game tactical map which is frankly a baffling oversight.
The intelligence of your team members when you're not in control of them is in equal parts impressive and frustrating. If you have them all following you then they won't trail behind in single file and once you stop to engage enemies, they have the initiative to take matters into their own hands and crouch, avoiding your line of sight.
They'll even cover their backs when retreating from enemy fire instead of simply running in the opposite direction because you have. Elsewhere though, they can be teeth-grindingly stupid. If you were face to face with six or so advancing enemy soldiers and a couple of tanks, you'd take cover wouldn't you? Instead my soldiers deemed it necessary to shoot at the soldiers at all costs despite the large flaming shells whistling past, and in some cases landing on, their heads.
Only when you tell them to do so will they move their sorry behinds into a safer position. Thankfully the game's easier setting enables you to revive casualties with a simple application of a med pack. Each soldier has about six med packs with which to bolster his own energy or that of a team-mate, and revive fallen comrades. This can render missions a little too easy on occasions though, unless your entire team manages to get wiped out in one fell swoop before someone can be revived, which is a rare occurrence.
However, the difficulty level can be bumped up and the luxury of resurrecting team-mates removed for those of you battle-hardy enough. Despite its very obvious shortcomings in the visuals department, Desert Storm still manages to draw you into the combat wonderfully. The urban environments, while low on detail, are still well designed and the desert missions are The animation too is fairly good for the most part, although there's a disappointing lack of variety as each enemy crumples to the ground in the exact same way each time.
More impressive is Pivotal's effort in the audio department, with excellent ambient and spot effects building the atmosphere - we were particularly fond of the goat bells clanging away in the distance. And yes, you can shoot the lovingly crafted goats if you feel so inclined, you weirdo. Furthermore, a context-sensitive soundtrack complements the gameplay well, even if it does become a little over-dramatic at times.
Foley is captured and a fellow soldier is killed in a firefight. Bradley sets out to rescue his partner from imprisonment. He manages to do it, and afterwards they undermine the bridge. In twenty-four hours, the small nation is under complete siege. The Iraqi army cut off the city from the rest of the country in an attempt to eliminate Emir. But a squad of 3 agents gets to him and takes him to Saudi Arabia. The attacking country gradually loses troops, and the attack on Kuwait is considered foiled.
After that, the main team is joined by the last fighter, Bomb Squad Jones.
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