Game engine recreation


















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You signed out in another tab or window. Ok so I found out how to do it you press windows and press another window if it shows it then there should be the game. The game doesn't work, it just opens the file location to me. Draco 99 days ago. Collateral Studios 94 days ago. Lael days ago. Shauku Games days ago. Danny Lockford days ago. Kittycat4 days ago. CanvorQi days ago. Is there been a recent update?

Typically, this approach results in an approximation of the original behaviour only and not a "clock cycle wise" identical behaviour. On the positive side, running code exists faster, and the finally resulting source code is less specifically tied to a specific, single game and can be reused as a general game engine for other games.

In these cases, the game core is recreated bottom up with reverse engineering of the original dis-assembled binary executable, CPU instruction for instruction. In the development phase this has the disadvantage that for a long time no running prototype exists. Also on the negative side, the resulting code is very specifically tied to this single game, often ugly "pseudo- assembly code " [3] [4] , and can hardly be reused as general game engine.

Most often, the result is also not called "game engine" but "game recreation" or "game clone". MAME is an example of a video game engine emulation project which also follows this philosophy for accurate representation of the games. This is the best case, optimal for accuracy and minimizing the effort.

An example is Beneath a Steel Sky. Static recompilation is another approach based on the original binary executable , potentially leading to better performance than emulation; an example is the ARM architecture version of StarCraft for the Pandora. Anonymous Not logged in Create account Log in. Hand W iki. From HandWiki. Namespaces Software Discussion.

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