A move is made by placing a stone on an interesection. A player can play on any unoccupied intersection he wants to. A stone does not move after being played, unless it is captured and taken off the board. Diagram 2 shows the beginning of a game. Black plays the first move in the upper right corner. White plays 2 in the lower right corner. Black plays 3 and White plays 4.
This is a typical opening where each player has staked out a position in the two of the four corners. Next Black approaches White 2 with 5 and White pincers 5 with 6. Black escapes into the center with 7 and White stakes out a position in the bottom right with 8.
Next Black pincers the white stone at 6 with 9. At the end of the game, the player who controls the more territory wins the game. We are going to show you how territory is formed in a game on a 9x9 board. Although go is usually played on a 19x19 board, it can also be played on a 9x9 board, or any size board from 5x5 up. Explaining the rules on a 9x9 board is convenient because the game is over quickly and the beginner can immediately grasp the flow of the game and how the score is counted.
We also recommend that you play your first games on a 9x9 board and, when you have mastered the rules, start playing on the 19x19 board. An Example Game Figure 1, Black makes his first move on the point, after which White makes his move. Thereafter, both sides continue to alternate in making their moves. With White 6, the territories of both sides are beginning to take shape. Black has stake out the right side and White has laid claim to the left side.
Once you have mapped out your territory, there are two basic strategies to choose from. One is to expand your own territory while reducing your opponent's territory. The other is to invade the territory your opponent has mapped out. White must defend at 8 to block an incursion by Black into his territory on the left. Next, Black reinforces his territory on the right with 9. It is now White's turn to expand his territory.
He does this by first expanding his center with 10 and 12 in Figure 3, then expanding his upper left territory with Black must defend his top right territory with The moves from White 16 to Black 19 in Figure 4 are a common sequence. The same kind of sequence is next played at the bottom from White 20 to Black By playing these moves, White is able to expand his territory while reducing Black's.
White 24 to White 26 in Figure 5 are the last moves of the game. It is now possible to determine the winner. In this case, counting the score is easy. Black's territory here consists of all the vacant points he controls on the right side, while White's territory consists of all the vacant point he controls on the left.
If you count these points, you will find that Black has 28 points, while White has Therefore, Black wins by one point. This was a very simple game and some of the rules did not arise.
However, playing over this game will show you what Go is about. Transform the Motorized Robot Arm to use two switches to control movement. Robotic arm with an Eye Sensor and Electromagnet.
Robotic arm that is controlled with VEXcode GO to move on 2 axes: one axis moves the arm from side to side, and a second axis lift the arm up and down. A motorized robotic creature that can be used to explore gear ratios to create motion.
A robotic creature that uses a gear train and mechanical linkages to move. Locking switch that can be added to any build that requires a switch. Car that uses the physics of a slingshot to propel its movement. Car that uses the physics of a slingshot to propel movement.
In this build, the "slingshot" feature is built into the car, and can be launched from any solid surface. Frog that moves through the four main phases of the frog life cycle.
Animals with interchangeable features to explore the characteristics of living things. Clock to explore how gears work together to transfer energy, and affect movement. Handy tool to illustrate equivalent fractions and compare fractions by size. Motorized Spirograph machine that is powered by a switch and motor. Select Store: United States. United Kingdom. The black stones play first by being placed in the intersections of the lines, and once they have been placed on the board, they are not moved unless captured.
Players start the game by staking their claims on parts of the board they want to occupy. At the end of the game, the players count the vacant intersections on their territory and add it to the number of stones captured. The player with the larger total becomes the winner. The first reason players learn how to play the game is that it makes a great sport or hobby.
The game brings out the different personalities of players while helping them balance defence and attack strategies. Players also recognise their strength and weaknesses, and their ability to respond to changing situations promptly.
The objective of the game is for players to use the stones to form territories by occupying the vacant areas on the board. Connecting stones into large groups help players occupy territory fast. Connecting stones make it easier to share liberties. It is an essential Go strategy for beginners. Players can gain territory by building walls around the empty intersections on the board.
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