Because I'm getting really tired of standing around outside vault with no results darkblue - 12 years ago. Top Voted Answer. Don't listen to ocihaca im a level twenty i'm on the last mission in the main questline, and i did it. There will be an emergency signal in your radio section of the pipboy ,and just listen to the message till you get the mission.
If you weren't near Megaton after the Waters of Life quest for about days, then it goes away, regardless of whether you activated it or not. Ocihaca - 11 years ago 1 2. Sign Up for free or Log In if you already have an account to be able to ask and answer questions.
Question Status Trouble on the Homefront? Keep in mind that you may run into the old Overseer if you didn't kill him at the beginning of the game. Once the deed is done, return to Amata. She won't exactly be thrilled that you killed the Overseer in cold blood, but she'll still talk the helm of Vault as its new Overseer, since that appears to be what the remaining living residents want.
Amata has every intention of keeping Vault as their home, but they want to explore the outside world, trade with people out there, and learn more about the world outside. But, because of the havoc you caused earlier and just caused now, you're asked to leave… for good.
Do so, and you'll successfully finish this side quest. Fallout 3 Wiki Guide. Last Edited: 29 May am. This is a confusing side quest, not because it's long or drawn-out or even difficult , but because there's a lot of variations depending on the events that took place when you first escaped from Vault As a result, we've written what we did during this optional side quest, but you might find things differently here.
For instance, the old Overseer will be the one wreaking havoc on Vault 's residents, but if you killed him when you escape, a story arc will be included where a new overseer is installed before you arrive. So, keep all of this in mind going forward, for some of the characters we ran into and events we took part in may differ from your own experience.
Was this guide helpful? YES NO. In This Wiki Guide. Prepare for the future with the third in the classic, post-apocalyptic franchise.
Leaving the only home you've ever known, you emerge from the Vault into the Wasteland to search for your father, and the truth. Release Date. Butch wishes to abandon the vault entirely and live on the surface; however, the rest of the rebels simply intend to remain living in the vault, with the freedom to make excursions into the wasteland when necessary.
One of the essential reasons for having access to the wasteland and the remainder of humanity, apart from the obvious need for supplies and parts for the vault's aging life support apparatus, is to avoid collapse due to genetic stagnation and inbreeding. The number of Vault residents has fallen significantly in the two centuries since it was sealed, implied heavily by various conversations and other means such as a message encouraging procreation prior to the Lone Wanderer's initial escape.
If they successfully persuade the overseer to allow exterior access, then the overseer himself will finally accept and openly admit that without external input, the vault's population will not remain genetically viable for more than a generation or so. Although there are only three different outcomes, there are plenty of ways to finish each, but regardless of the path the Lone Wanderer chooses they will ultimately be banished from the Vault. There are essentially two ways to keep the vault closed; one way is to ignore the problem and leave.
The downside to this is no quest-related rewards will be given. After dealing with the rebels, the Lone Wanderer may talk to the overseer, who will ask them to leave. If asked about a G. Alternatively, he can be asked for food and ammunition to get 13 Cram and 5mm rounds in place of the suit. If the overseer lives, he will step down, and Amata will take on the role of overseer.
This nets positive Karma ; the same will occur if the overseer dies. Amata will show regret and sorrow if either Alphonse or Allen was killed or excitement and amazement if her father was persuaded to step down without violence.
If she is spoken to she will then 'ask' the Wanderer to leave the vault permanently, in which she will echo the famous phrase from Fallout : "I'm sorry He will only say "Good riddance. Get out," and will immediately exit dialogue. Attempts to re-enter dialogue will just have him repeat his previous statement. This result will stay the same even if the overseer was persuaded to stand down peacefully which will provide the modified utility jumpsuit in the case of peaceful actions.
Later, Susie Mack can be encountered in the wasteland. Speaking to her will provide purified water , however she will say that the player character still cannot return.
Go into manual override mode and perform a flush and a purge. This will flush the water chip, resulting in a catastrophic system failure if Stanley is performing maintenance on the system, as he tends to do, the resulting explosion will kill him.
Everyone is now forced to evacuate the vault triggering negative Karma. Unless patch 1. Obviously, life in the vault is no longer feasible. A random encounter may occur where Amata is being interrogated by the Enclave. If she gives up the location of Vault , she will be executed. If saved, one can try talking to her, but she will scold the player character for what they have done.
She does not have a destination and will eventually be killed by one of the horrors of the wasteland. Butch can be found at The Muddy Rudder bar in Rivet City and can be recruited, provided the player character has neutral Karma. In the random encounter Trapped Outside , dead residents can also be found provided they lived through the vault visit. All of the other vault dwellers are not seen again. Killing the overseer and Amata after getting the vault either open or closed results in failure of the quest itself.
This also causes the vault to be left open and one can come and go as they please, however, all residents will be hostile. A message will appear explaining that Vault has been "thrown into chaos. Fallout reference: Portions of Amata's speech to the Lone Wanderer when they leave are strikingly similar to the speech given to the Vault Dweller at the end of Fallout , even the number of ellipses used in each bold quotes specifically.
Vault 13 Overseer's speech to the Vault Dweller: You've done it! I'm so proud of what you've accomplished, what you've endured. There's no way the people of the Vault can ever thank you enough for what you've done. You've saved all our lives. Who knows, maybe even saved the human race. Everyone will want to talk to you. Every youngster will look up to you, and want to emulate you. And then what? They'll want to leave.
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