Happening Now. Joe Osborne. Tags ea Electronic-Arts Playfish sims social SimsSocial the sims social pop star week the sims social pop star week guide the sims social pop star week help the sims social pop star week quests the sims social pop star week walkthrough the sims social popstar week. Read More : Dems switch strategy on voting bill as Biden pushes action Sen.
Your Best Refinance Rates for January Littlehaven Town is a place in Littlehaven, where the game started for the first time. All of Sims in Littlehaven live there, including Bella Goth. Our house in Littlehaven Town is considered as our first 'home'. You will move into a new road each time you leveled up your house value level. Land in the town is grassy, with its growing trees and small plants.
Littlehaven Shores is a place in Littlehaven, which introduced with its Vacation Home. Land in the shores is sandy, and of course, had a beach view, with its seashells, driftwoods, and palm leaves. There's only few things known in Littlehaven City, because we only can see tall buildings and billboards. These are known available main characters in The Sims Social , especially Littlehaven: [3]. The Sims Social fanpage cover photo.
Personality is a feature in The Sims Social , which is similar to aspiration in The Sims 2 , but different from the traits in the game itself. Players can choose their Sim's personality at the beginning of the game. The Sims Social has a lot types of Sim relationships. Sims are able to make friends, enemies, lovers, with each other. Game level shows a player's progress in the game. It can be leveled up by earning experience points XP. Whenever buying an item, the household level increases.
Household level determines a Sim's wealth. Quest is a feature in The Sims Social. Completing quests will give the player bonus rewards, such as Simoleons, XP, Lifetime Points, or unlocking of special items or additional quests.
Careers were added to the game on 22 March They are similar to careers in the main titles. Social Media :. Featured Video. More Screenshots. The Sims Social is a facebook browser game created by EA. More Videos. Posted on: Apr 15, Posted on: Nov 10, Each of us may be more vulnerable to the temptation to abuse power than we realize? But after the simulation, they assert their belief with a new respect for its validity. At least the Circles and Triangles do. The Squares sometimes have a hard time admitting that they abused their power or that they enjoyed exercising it.
The Circles and Triangles are generally quick to point out instances where the Squares did not treat them fairly such as arbitrarily rejecting proposals by the Circles and Triangles, claiming special privileges, restricting the right of the Circles and Triangles and so on.
Also, such non-verbal behavior as pulling their chairs close together, laughing devilishly and being unusually animated as they made their rules, would seem to suggest that perhaps they enjoyed it. And that, of course is the point. The reason power is corrupting is that it is intensely satisfying, makes one feel supremely important and creates an insatiable desire for more power. Few people can resist its influence.
If this is so, then the clear implication is that we must not only try to avoid abusing power ourselves, but also guard against its abuse in politics, business, schools, families and in on-to-one relationships with others.
The idea that power corrupts as well as the other ideas which are listed below are often known by the participants before they participate in the simulation. In looking into this seeming contradiction of participants placing value on learning concepts which they already knew, it seems that the playing of StarPower has given new strength and validity to old but important ideas.
It is one thing to know that power corrupts everyone, it is quite another to realize that power might also corrupt Ted or Mary or even oneself. Few people are likely to participate in an endeavor if they feel powerless.
When the Circles and Triangles realize that the Squares are not going to be fair with them, they generally drop out psychologically or, physically, try to sabotage the efforts of the Squares, or seize the power for themselves.
This is not a new or surprising idea, but experiencing it directly can often help people see the behavior of those who are reacting to powerlessness, real or imagined, with a new tolerance and understanding. If rules do not have legitimacy, they will not be obeyed.
When the Squares are given the power to make rules they are told they can make any rules they want but they must also enforce any rules they make. They rarely pay much attention to the enforcement part of the statement until the Circles and Triangles decide to disobey them. Then the often appeal to the director to make the Circles and Triangles obey them, and they have to be reminded that it is their duty to enforce the rules.
They generally respond by piling on more rules which also are not obeyed. This raises several interesting questions. Under what conditions is it possible to make unfair rules and have people obey them? Is it worth the price? Are people justified in disobeying unjust rules? What seems fair to those in power, is not likely to seem fair to those who are out of power. Even when the Squares willingly admit that their rules are not fair, they often cannot understand why the Triangles and Circles are so upset.
It is this discrepancy which often creates serious communication gaps between administrators and teachers, management and labor, the legislators and the people, the rich and the not-so-rich.
Persons who are promoted rarely remember those they leave behind When a Circle or Triangle is promoted to the Square group, he or she almost always participates in the rule making which discriminates against the Circles and Triangles. Even when they do protest during the rule making, they will often use the rules to their own advantage and to the disadvantage of the Circles and Triangles.
There is a question, or course, whether they would identify so closely with the Squares, if they continued to wear their Circle or Triangle badges after being promoted or if they had been sent to the Square group with the express purpose of representing the Circle and Triangles. They understand how easily stereotypes can be developed and what must be done to overcome them. Power of Leadership is a real time, face to face, non-computer based simulation that helps students understand the value and dangers a leader faces when he or she attempts to use the power that goes with a position.
Where Do You Draw the Line? We often customize this simulation to target specific ethical issues. Guns or Butter helps students understand current events at a visceral level.
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